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Maximum action steam workshop
Maximum action steam workshop








Pistols have an oddly higher amount of variation in terms of ammo types they are "Pistol", "Pistol Heavy", and "Magnum" ammo. Moving the scroll wheel will make the player character flip their current held weapon(s) like dual-wielding, this can be done with any weapon, resulting in some fairly ridiculous animations. There is no ammo cap in the game, making it possible to hold tens of thousands of rounds at once. Enemies are not alerted to the sounds of suppressed gunfire, unless you are close to them when firing.Īmmunition is generally sorted by weapon subtype, and not what the weapons use in real life, such as generic "Rifle" and "Shotgun" ammo, although some ammo type choices are somewhat questionable. Suppressed versions of some weapons are available these suppressors are unrealistically quiet, making a very Hollywood-esque "PEW" noise. When in "fire on release" mode, double-action revolvers are used in single-action, with the player manually cocking the hammer instead of just pulling the trigger like they would usually. The game will slow down time while the fire button is depressed, which compounds with the core Action Time mechanic, allowing players to stack the effects. The game has a "fire on release" option for all weapons that don't shoot full-auto, where the weapon will only fire once the fire button is released. Weapons can be reloaded while aiming down sights, like Call of Duty: Modern Warfare (2019). When picking up weapons, they default to right hand use. However, weapons are correctly not mirrored when dual-wielded this can also result in some awkward animations, such as chamberloading shotguns on the wrong side of the receiver, as the animations are mirrored. This results in a lot of nonsensical animations, where pump-action shotguns and underbarrel grenade launchers are operated on their own. The following weapons appear in the video game Maximum Action:Įvery weapon can be dual-wielded in Maximum Action, and two separate weapons can be held at once. Note: this game features heavy Steam Workshop support as Workshop content is unofficial, only the base game weapons will be included on this list.

#Maximum action steam workshop windows#

Kicks can knock weapons out of enemy hands, shatter glass windows and knock over props, while diving can be combined with a "bullet-time" mechanic (called "Action Time" in-game) to allow for precise shots in mid-air. There is a heavy focus on player movement and control, allowing the player to interact with the levels via the standard shooting and punching, but also kicking, diving, and sliding. Maximum Action takes heavy inspiration from Hong Kong cinema, especially the works of John Woo, as well as games like Max Payne and Superhot. However, Mandell parted ways with New Blood in 2020, citing creative differences. In early 2019, John Szymanski joined the project as co-developer, and by June 2019, the team was officially partnered with New Blood Interactive under creative director David Szymanski. It started work in August 2016 and released in Early Access on Steam on September 19, 2018. Maximum Action (stylised as "MAXIMUM Action") is a first-person shooter developed by George Mandell and published by Mandell under the name Balloon Moose Games.








Maximum action steam workshop